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REVIEW: Gamora's Team Faces off Against Xarth's Mightiest Heroes in Imperial Guardians #2

Jacob KentComment

Keeping Galactic Peace, Or Least Trying To.

Cover to “Imperial Guardians #2” (published April 15th, 2026) written by Dan Abnett with Marcelo Ferreira on pencils, Jay Leisten on inks, and Rachelle Rosenberg on colors.
Cover art by Sean Izaakse and Nolan Woodard.

The Imperial Guardians have their work cut out for them.  In the very first issue we find out that Gamora’s team of cosmic heroes have to protect the galaxy from itself, keep it under wraps, and all the while try to stay one step ahead of Maximus, whom they don’t trust at all (for good reason!).  Can the team keep it together and complete their next mission in the process?  Let’s find out in this latest issue of Imperial Guardians!

Warning: this article will contain spoilers for “Imperial Guardians #2”.


Enter: The Luminals

Gamora engages in a deadly duel with Cynosure, leader of the team known as the Luminals.

Gamora stares down Cynosure, a member of the Luminals, a group of superpowered heroes hailing from Xarth, as we begin our issue.  Cynosure brandishes two weapons of some import in the form of the peerless star-forged Blade of Ithcaron and the Champion’s Maul, both of which have storied histories and meaning behind them. Gamora dryly introduces her twin blades as “left” and “right” as they commence a fierce duel aboard the Receptacle, a secret Shi’ar weapons storage.  Cynosure remarks that she always knew it would come down to this, her noble Luminals facing and crushing the vagabond Guardians of the Galaxy.  Gamora informs her that her team is *not* the Guardians of the Galaxy as we transition scenes, taking us 89 decks below the fearsome duel.  It’s here that Captain Marvel finishes placing the fourth relay within the bowels of the ship, informing Amadeus of the run time of 28 minutes.  There’s a pretty funny exchange between Carol and Darkhawk as he clarifies whether or not she means “Earth minutes,” to which Carol asks why would they bother doing that.  It’s a nice little moment between arguably the most seasoned superhero on the team and its opposite.  Carol contacts Amadeus, and the two further tease Christopher before we move on.

Cosmic Ghost Rider opts not to ask for aid from Brawn aka Amadeus Cho.

On the sixteenth deck, Cosmic Ghost Rider is surrounded by more of the Luminals before he can set off the fifth and final relay.  Amadeus tries to get Francis to tell him which of the Luminals he’s engaged with so that he can assist him, but the former Punisher/former Herald of Galactus doesn’t really seem to care who they are or what they can do as he starts using lethal force against them (despite Gamora’s insistence that they try not to kill anyone on this mission).  We return to Gamora’s duel against Cynosure as the former voices her desire not to be her father’s daughter despite her reputation as the latter calls her a liar, both in the sense of her not representing the Guardians of the Galaxy as well as her title of “Deadliest Woman in the Galaxy”.  We find out that the Receptacle has since been abandoned in Xarth space and that that fact is the reason why the Luminals are fiercely contesting its ownership.

Darkhawk and Captain Marvel have a somber discussion.

Darkhawk and Captain Marvel discuss whether or not it would be faster to just blow up the station, but Carol understandably wants to prevent loss of life, given how she recently went Binary and destroyed a Kree battleship with their forces inside. Darkhawk isn’t convinced, but Carol says Amadeus’ plan will work as he’s the sixth (or fifth) smartest man on Earth.  Tensions rise as Darkhawk depowers and the two have a heated discussion regarding his place on the team.  He realizes he’s not a proper superhero and can’t compare to Carol’s storied career.  Carol explains she’s only messing with him, but Chris isn’t all that convinced.  She tells him that his visions, frightening as they were, allowed them to deal with the Kree threat, but he dourly counters that those same visions caused Captain Marvel to take one thousand Kree lives in the process.

Again, Cosmic Ghost Rider racks up a ever growing body count.

Cosmic Ghost Rider is on an absolute tear as he ignores Amadeus telling him to both stop making up names for the Luminals he’s fighting, but also to stop killing them.  Eventually, Amadeus decides to leave his post to assist Francis. Just as he’s about to depart, the gamma-irradiated genius is confronted by Luminals who demand to know what he’s doing there.  We flashback two days prior to see the mission briefing with the team and Maximus, effectively pointing out that Xarth getting their hands on a Shi’ar warfleet would destabilize the region and upset the delicate power balance. Carol and Gamora argue over whether or not the Luminals are really comparable to the Avengers, as Amadeus explains how they can prevent them from getting their hands on the Receptacle without killing anyone.  The plan essentially involves altering the shut-out security features that reset every 28 minutes, changing the parameters so that the next shut-out sequence would last a million years instead of 28 minutes.  This would make hacking into the system virtually impossible, as no one would want to wait a million years to try to get into the system.  We return to the present as one of the Luminals, who happens to be a telepath, reads Amadeus’ mind, and in turn discovers what the Guardians’ game plan is. Cosmic Ghost Rider dispatches yet another Luminal, bringing his total body count up to ten as Amadeus summons his Hulkbuster armor over his Hulk-like form.  He charges at the Luminals as Cosmic Ghost Rider makes his way towards him upon setting the final relay.

Carol and Christopher have a meaningful conversation about their respective fears and doubts.

Carol and Christopher have a heart-to-heart as she confides in him that while she certainly has had her share of victories, she’d had plenty of setbacks and mistakes along the way. Chris expresses doubt he’ll ever truly become good at the superhero thing, given he’s no longer a kid.  He’s terrified of his visions, and he doesn’t feel as if he has the courage she does.  She explains that real courage is doing it while scared.  We return to Gamora and her duel as she reveals she’s just been wasting Cynosure’s time for 27 minutes and counting.  The team confirms everything’s good to go as Amadeus reprograms the next shutdown to last for one billion years, ensuring no one is going to awaken the warships anytime soon.  With that confirmation of their objective secured, Gamora decides to fight Cynosure for real and quickly dispatches her.  The team departs as Carol promises to stop teasing Chris and to be there for him while Gamora resolves to confront Ghost Rider over his murderous tendencies. She does just that and points out that as a wielder of the Power Cosmic, he should be a higher being and not someone who works for Maximus.  Our issue ends with a rather tense and ominous conclusion as he tells her that aligning himself as Maximus’ enforcer suits his purpose…for now.  

This doesn’t sound omnious at all.


Team Building Exercises

“You’re a space thing” is probably my favorite line of dialogue from this book.

Issue #2 of Imperial Guardians flowed pretty smoothly thanks to writer Dan Abnett, and it feels like a high-octane and tension-filled episode of your favorite sci-fi action series, which is high praise all in all.  Seeing the team’s interpersonal banter and dynamics blossom was also neat.  It stayed on point and didn’t get terribly overly quippy - which seems to be the default for teams of superheroes nowadays - and actually expressed some really interesting depth and characterization between Captain Marvel and Darkhawk, especially.  The mission itself was kind of forgettable if I’m honest and maybe the significance of it will be revisited before the series concludes (still mad about that, btw) but that’s not a bad thing; the real story here was delving deeper into Gamora’s role as a leader for a Guardians team that is altogether wholly different than what she’s typically used to and how the others interact with one another.  

I think there’s a reckoning to come very soon between the Cosmic Ghost Rider and the rest of the team, and given his immense power, I don’t know what to expect if he decides to pop off on behalf of Maximus or against it.  Clearly, there’s a plan of sorts, and Francis plays the role of a trigger-happy fool all too well when it suits him.  Speaking of Maximus, his presence is felt here in his brief appearance as he happily sends the Imperial Guardians on their next mission, not really caring whether or not they kill to achieve their ends.

Carol really didn’t seem to like the implication there.

The Luminals don’t get much lore or build up outside of the repeated lip service that they’re basically Xanth’s Avengers, which makes them a formidable force. There’s a funny bit between Carol and Gamora as Gamora keeps insisting they’re as powerful as the Avengers, whereas Carol seems less than convinced.  Personally, I would have liked to get more backstory on them, as this is the first time I’ve ever heard of these characters, but they were simply accessories to keep the plot rolling.  

Amadeus Cho proved why he’s a powerhouse both intellectually and physically, and it’s nice to see that the character is being utilized well here. The banter between him and Ghost Rider was entertaining, and they played pretty well off of one another, given their wildly different skill sets and personalities.

The over the top brutality of Cosmic Ghost Rider was a sight to behold.

The art here, delivered by Marcelo Ferreira on pencils, Jay Leisten on inks, and Rachelle Rosenberg on colors, coalesces to deliver a visually thrilling book that captures character emotion and explosive action in equal measure.  Gamora and Cynosure’s duel is a deadly dance of grace and precision (at least until Gamora stops stalling and goes for the win right away), whereas Cosmic Ghost Rider’s murder spree is a chaotic and unhinged display of violence.  The action is counterbalanced by Amadeus’ dry sense of humor and the poignant exchange between Captain Marvel and Darkhawk. Seeing these two Earth-born heroes with wildly different experiences, both as heroes in the general sense and when it comes to their cosmic origins, was well done, and seeing the guilt in Carol’s body language in the wake of destroying the Kree battleship and Christopher’s self-doubt was a great example of character study in which the art tells just as much of the story as the dialogue. 


Final Thoughts and Review

Imperial Guardians delivers a solid second issue that somewhat salves the still present disappointment of knowing it won’t be an ongoing series as originally planned.  If there are any misgivings about the issue, it’s knowing the creative team has a finite window of time to wrap up their storytelling, and given we’re led to believe that there will eventually be a confrontation between the team and Maximus (and also possibly Cosmic Ghost Rider?) it’s that we aren’t really given any substantial headway on that plot.  Still, we are given some great character work and thrilling action in the meantime.

Gamora finally stopped stalling for time!

Final Review: 8/10


Dan Abnett still has the magic touch when it comes to penning Cosmic Marvel stories if Imperial Guardians #2 is anything to go by.  The team’s rapport feels organic and natural and altogether a different animal than a traditional Guardians of the Galaxy line-up. The overall plot takes a backseat to some character work and further development but it ultimately pays off.