Comic Book Clique

Bethesda Addresses Future, Announces Remasters of Fallout 3 and New Vegas

Jhuvin PComment

After the news broke that Obsidian Entertainment would be handling the next Fallout game (which we covered in this article here), a big question persisted: what about Bethesda? The post-apocalyptic IP has remained mainly in their studio’s hands for almost two decades, and they continue to pour time and resources into Fallout Shelter and Fallout 76. Has there been a complete changing of the guard? Have the radioactive reins been firmly planted in Obsidian’s hands? 

In a note on their official website, Bethesda gives a much-requested answer: not quite. 

“The next chapter is on the way,” Bethesda states. The veteran game studio has an optimistic eye on the future; they want to get their games into our hands “sooner” and support them “longer”. In their note, they iterate their love for the worlds they’ve created and assure they are going to invest more into these worlds. The three game worlds they are focused on in particular are Starfield, Elder Scrolls, and Fallout.

Fallout is, and continues to be, one of their biggest priorities. They tout the successful ten-year anniversary of Fallout 4, hype up the live-action Fallout series and the unscripted Fallout Shelter project still in the works, and promise more updates for their mobile game, Fallout Shelter. As for the mainline console games, Bethesda is planning a major expansion of Fallout 76 titled Raven Rock, which is a prequel story to Fallout 3. 

According to Fallout lore, Raven Rock is a fallout shelter and former military base built inside a mountain range in Pennsylvania. It eventually became the base of operations for the Enclave and President John Henry Eden. 

Speaking of Fallout 3, Bethesda confirms a long-persistent rumor regarding this classic. Though they have not given a release date, they have announced they will be remastering Fallout 3 and Fallout: New Vegas. With this news also comes the confirmation of their collaboration with Obsidian Entertainment. Bethesda is “happy” with this collaboration. At the time of writing, Obsidian has not released their own statement about this partnership. However, since there hasn’t been any reported beef between the studios as of late, we hope this will be a harmonious relationship that creates an amazing addition to the Fallout universe. 

Interestingly, they mentioned this is a new Fallout project, ergo not Fallout 5, which Bethesda is still heading and now developing in Creation Engine 3. Once again, Bethesda is careful to not announce a release date for the mainline sequel, instead stating that it is in preproduction and their primary focus is on Elder Scrolls VI. Considering the latest update on the Elder Scrolls VI is that it’s still a couple of years from release, and Todd Howard stated that Fallout 5 won’t come out until after Elder Scrolls VI, we may still be waiting until 2030 at the earliest. Here’s hoping the Obsidian-backed Fallout comes out a little sooner.

Bethesda also states in their note they will continue to update Starfield with new stories and gameplay/customization improvements, and they are planning more content for The Elder Scrolls Online. They also have something special planned for Fallout’s 30th anniversary in 2027. 


Jhuvin P is a new writer for CBC/DSR. He has previous experience as a ghostwriter, has published several short stories, and is perpetually working on a novel. In addition to writing, he is also a comedian based out of Colorado Springs. He posts clips of his stand-up along with his other goofy antics on TikTok and Instagram

iRacing And INDYCAR Announce First Video Game In Over 20 Years

Rami AfifComment

iRacing and IndyCar are looking to deliver one of the best video games for motorsports fans for the first time in over 20 years. The announcement came on the INDYCAR social media page on Twitter/X when put out a statement saying the highly anticipated game would be getting its release on July 2027, just in time for the Indianapolis 500.

The last INDYCAR video game was developed by Brains In A Jar and published by Codemasters. It was based on the 2003 INDYCAR season with the game receiving praise for its realism and presentation of each track and race.

Now, with the recent resurgence of INDYCAR and the recently published NASCAR 25 video game, this new INDYCAR video game could be in the conversation for league races and couch playing with all your friends in the next year just like F1 and NASCAR is.

This new INDYCAR video game will be developed by iRacing and is set to release on PlayStation 5, XBOX consoles, and PC via Steam.

Many drivers are excited about the first INDYCAR game in two decades, drivers like Scott McLaughlin, Pato O’Ward, and even the Chip Ganassi Racing team are raving about how much they’re anticipating the return of INDYCAR to consoles.

No cover athlete has been named, but it should be exciting to see who walks out of this season with the championship and the possibility of being on the cover of the first INDYCAR video game in twenty years.

Rami J. Hanna has written about combat and motor sports, as well sports such as baseball and basketball for a number of publications over the last ten years. In addition to his new role at CBC/DSR, Rami also recently began new roles at WrestlePurists and False Finish, and launched his own YouTube channel, VALUABLE with Rami Afif.

Obsidian Working On New Fallout, Avowed Sequel Scrapped

Jhuvin PComment

In the wake of Xbox’s great reset (which we covered here), Obsidian Entertainment has announced they will be working on a new Fallout game led by Josh Sawyer. The long-tenured designer has directed many of Obsidian’s works, most recently heading the design for The Outer Worlds 2.

The news is a double-edged sword. Fallout’s IP has never been more popular due to the success of Amazon’s live-action Fallout show, and Obsidian has a proven track record of creating engaging open-world RPGs like Outer Worlds, Pillars of Eternity, and the fan-favorite Fallout: New Vegas. However, Obsidian had to cancel a few upcoming projects to focus on this new game. One of these was a sequel to their original fantasy RPG, Avowed. The game was decently received (it currently has an 80 on Metacritic), and the Anniversary Update launched earlier this year shows the studio wants to invest in it. Reportedly, a skeleton crew will still work on the sequel, but for now the project is on ice. 

We’re approaching this news with cautious optimism. It has been more than a decade since the last single-player Fallout game released, and Obsidian is historically one of the best studios to handle the series. However, the studio is still dealing with the turmoil of the Xbox Reset. 52 of their employees were a part of the 1,600 layoffs, which is roughly a quarter of their workforce.

How much will Xbox’s new direction affect the production of this game? Only time will tell. Until then, we here at DSR will start stockpiling RadAways, scrounging for bottlecaps, and getting fitted for our Vault suits. 


Jhuvin P is a new writer for CBC/DSR. He has previous experience as a ghostwriter, has published several short stories, and is perpetually working on a novel. In addition to writing, he is also a comedian based out of Colorado Springs. He posts clips of his stand-up along with his other goofy antics on TikTok and Instagram

Making Sense of the Xbox Reset

Jhuvin PComment

On July 6th, Xbox CEO Asha Sharma announced in an email to her employees that the company would be undergoing a “significant restructure”, a reset. She stated that Xbox’s current business model was not “healthy”, what they were doing was not working. For years, they prioritized Game Pass, focused less on console exclusives, and added more studios under the Xbox umbrella. This was not sustainable; according to Asha, it was weakening Xbox at the core. For the sake of Xbox’s future, it had to be reset. 

These are the immediate effects of the reset.

Approximately 3,200 Xbox employees will be laid off, which is about 20% of the organization. 1,600 of those employees would be cut that day, with the rest losing their positions over the next twelve months. 

Four game studios, previously bought by Xbox, will be sold off. Compulsion Games, makers of We Happy Few and South of Midnight, will become independent and retain their IP. Double Fine Productions, makers of the Costume Quest and Psychonauts series as well as the recently released Kiln, will also return to being independent and will retain their IP. Ninja Theory will be sold in order to continue creating the Senua series among other games. Undead Labs will also be sold, with State of Decay 3 still slated to be released.

Arkane Studios was also rumored to be sold off or shutting down, but Asha disclosed that they will begin “required consultation” to review options regarding their management.

In addition, Xbox will also streamline their tools and code base, reduce layers of management amongst their organization, and establish a Chief Operating Officer. Mojang and King, two of the company’s most profitable studios, will now report directly to Asha.

Asha’s email is, by all accounts, incredibly transparent. She points directly at where the company went wrong, what they are doing to fix it, and how those fixes will impact the affected parties. Does this soften the blow for the thousands of people losing jobs and the companies losing valuable assets? Certainly not. 

The shockwaves from the Great Xbox Reset will continue to be felt in the upcoming months. With these four companies losing Xbox’s well of resources, it’s likely they will have to restructure and lay off more employees. This could also lead to them cancelling or delaying games currently in production. 

This decision by Xbox, as well as Sony’s decision to discontinue physical media (which we covered in this article) points to a pervasive, deep-rooted issue with the gaming industry, which is that it considers itself an industry

Time and time again, these massive video game companies choose profits over people. Predatory microtransactions plague single-player, story-driven games like Assassin’s Creed and Fallout, live service games oversaturate the market despite most of them struggling to last past a year, and ten-year old video game consoles still cost a month’s worth of groceries. Video game companies prioritize short-term gain, chasing trends, and buying out competition, and have forgotten to prioritize what really matters: video games. 

Video games are pastimes. They form the halcyon days of crowding arcades as someone tried beating Dragon’s Lair, shouting excitedly for your cousin to come to your room because you finally beat Demix’s boss fight in Kingdom Hearts 2, forming a band in Fortnite with two Sabrina Carpenters, Lebron James, and a banana. 

Video games create community. They connect people around the globe and create lifelong relationships that might never happen without video games being the middleman. 

Video games are art. Storytellers, musicians, and visual artists use this medium to express emotions and tell stories in new, creative ways. The Stanley Parable utilizes the ‘choose your own adventure’ style of gaming to create an absurdist commentary on the concept of free will. Clair Obscur: Expedition 33 is a poignant tale of grief told explicitly through the story, and implicitly through the environment and music. Cuphead is a work of art in itself, with every frame hand-drawn and inked on paper before being programmed into the game. 

Asha’s announcement is the epitome of what is wrong with modern gaming. It is industrial and commercial, when it should be enjoyable and interpersonal. At the end of her email, Asha did express hope for a “bigger” future for Xbox, more creative and global. However, as we’ve seen from this exact company, bigger doesn’t necessarily mean better. 


Jhuvin P is a new writer for CBC/DSR. He has previous experience as a ghostwriter, has published several short stories, and is perpetually working on a novel. In addition to writing, he is also a comedian based out of Colorado Springs. He posts clips of his stand-up along with his other goofy antics on TikTok and Instagram

Sony Announces They Will End Physical Disc Production in January 2028

Jhuvin PComment

On July 1st, Sony announced on their official blog that they would be discontinuing production of physical discs for all new games starting January 2028. In the three-paragraph post, Sid Shuman, the Senior Director of Content Communications at Sony, iterated the following points: 

  • This change would not impact games that have already been released, or will release prior to January 2028.

  • After January 2028, new Playstation games would only be available in digital format on the Playstation Store and at retailers. 

  • This is the “natural direction” for Sony, as consumers show a “general preference” to digital media over physical discs

  • Sony is looking to innovate how their players can access and purchase new games

Commenters on the blog post have expressed their disappointment with this decision, dreading the effect this will have on game collecting and game ownership— some are even asking if this could just be a “late April Fool’s joke” by the company.

While Sony reasons that this will lead to greater innovation in how consumers play their games, it’s difficult to see how this can be the case. In 2025, Sony discontinued production on Blu-Ray disc media and recording mini discs, effectively leaving that market. Last month, Sony informed their European customers that they would be removing over 500 previously purchased movies and TV shows due to their licensing agreement with Studio Canal expiring. On the same day they announced they would discontinue physical disc production, Sony also announced that they would be closing the Playstation Store on the PS3 and PS Vita. 

These moves do not point to innovation, but rather to restriction. Sony’s customers are losing options for purchasing games and accessing content they reasonably believed they owned. With Sony moving on from physical media, the used game market will be dealt a heavy blow once it can no longer offer games past the January 2028 deadline. Switching over to the digital-only consoles isn’t a strong argument either considering the rising price of consoles. And, as seen by the expiring license with Studio Canal, Sony can pull your already purchased content offline and make it unplayable. 

Physical media is a sentimental foundation of gaming. It is the nostalgia from collecting years worth of stories and memories that lay proudly on your shelves. It is the pride that comes from digging through the used game bin and finding a diamond in the rough. It is the experience of surgically extracting the disc out of the plastic molding, slotting it into your console, and eagerly waiting for the mechanical timbre of hundreds of lines of code being interpreted and projected from the disc onto your screen. It is the connections we make when we lend a copy of our favorite game to a friend so they know who we are. 

If this is the path that Sony is set to take, then we are heading for a disappointing end of an era. For a company whose flagship console’s slogan is “Play Has No Limits”, Sony seems adamant to limit how their players play.

Full Details: GameFreak Suffers Massive Information Leak; Pokemon Wind/Wave Confirmed for Gen 10

Jonathan EscuderoComment

In October 2025, a fresh wave of confidential data from Pokémon developer Game Freak surfaced online, renewing discussions around a massive security breach initially dubbed the "Teraleak." This new release of information is a continuation of a significant data leak that first came to light in October 2024.

The original incident involved the theft of nearly a terabyte of data, encompassing over 25 years of the company's history. This initial leak exposed a vast repository of internal files, including source code for multiple Pokémon games, early concept art, internal meeting notes, and the personal information of over 2,600 employees and contractors.

The more recent disclosures from this breach have included detailed information and work-in-progress builds for the upcoming Pokémon Legends: Z-A, the long awaited MULTI-REGION MMO game, and potential plans for the franchise's tenth generation of games.


-Pokémon Wind and Pokémon Waves

Theme: Infinity

Directed by Shigeru Ohmori

-The setting for Pokémon Wind and Waves is: INDONESIA AND SOUTHEAST ASIA!

-Pokémon Wind and Waves start the adventure in a big tourist city, they mention that they specifically wanted to break the pattern of always starting the game on small towns.

-The theme of the game is Infinity:

・Play that continues infinitely

・Land that expands infinitely

・Evolution holding infinite potential

-With Pokémon Wind and Waves Game Freak wants to tackle the jungle environment which really hasn't been fully seen before in Pokémon games.

Survival in the jungle will be one of the main themes

You will be able to beat the game without finishing all the gyms or catching the main legendary, those will be optional (but you need to complete those for the true ending)

- You get the Seed Pokémon at the start of your adventure and you must raise it to a certain level to be able to enter the island for the main legendary

- The island is procedurally generated based on how trained the Seed Pokémon is.

- The evolution for the Seed Pokémon will be procedurally generated, including unique patterns for flowers and fractals, so every player will have a different looking Seed Pokémon evolution.

-The Seed Pokémon will revert to its default form when transferring it to future games or Champions, it will only be procedurally generated inside Wind and Wave

-The player will be able to challenge the final boss right away after getting the ability to traverse the sea, and will be able to defeat it and see the credits.

However it will be a lot more difficult.

-the Gyms and the Titan/Lord Pokémon concepts have been mixed together

- There are in total 18 challenges, one for each type.

- They will be inspired by the Sustainable Development Goals

- Clearing all the 18 challenges allows you to challenge the Champion

  • NEW MECHANICS

Pokémon Winds/Waves (Gen 10) features:

ジムアドベンチャー → Gym Adventure

天候技取得クエ → Weather Move Acquisition Quest

ライド免許クエ → Ride License Quest

mmoレイド戦 → MMO Raid Battle

ポケモンレスキュー → Pokémon Rescue

ヌシ → Boss Pokémon (seems like a new version of Totem / Titan Pokémon)

ポケサバイバル → Pokémon Survival

ダイビング → Diving

New Graphics Engine: Pokémon Engine X

-Pokémon Wind/Wave is planned to have MMO features, with codename "Naia".

As the islands are procedurally generated for players, the idea is that players will be able to upload the islands they discover to the Naia servers, and then play with other players.

-THE NEW BATTLE MECHANIC FOR POKÉMON WINDS AND WAVES:

天候技

Tenko-Waza which could be translated to Weather Moves

-There appears to be a new mechanic / type of special Pokémon in Gen 10 called Seed Pokémon.

A baby Pokémon of the Seed species that can be found in resort areas. (Seed Pokémon = unevolved form)

It is a rare sight in this land, and no one has ever seen its evolved form.

When it travels to the island where the main legendary resides, it begins to evolve.

Its evolved appearance is said to have infinite variations.

-UNDERWATER EXPLORATION

-Every Pokémon can be ridden or touched.(Potential to be scrapped before release)

  • POKÉMON WIND AND WAVE LEGENDARIES

(Storm) Storm Package Pokémon. Role is old man. Lives on an island that repels people. Possesses the power to correctly guide people and Pokémon with the power of wind. Only accepts humans who have properly raised Seed Pokémon.

(Wave) Wave Package Pokémon. Role is old woman. Lives on an island that repels people. Possesses the power to correctly guide people and Pokémon with the power of waves. Only accepts humans who have properly raised Seed Pokémon.

  • Pokémon Wind / Wave Characters:

・Professor (21)

A nature guide working at the hotel.

Known as the “Survival Professor,” he researches the relationship between weather and Pokémon.

Studies Pokémon that can become embodiments of weather itself. Although knowledgeable through books, his real survival skills are inferior to (a professor's friend).

・Protagonist (13)

Lives in a big city (Kuala Lumpur).

A city kid. Their mother wins a trip in a lottery, and they are taken on vacation.

・Mother (33)

Lives in the city, works from home while raising two children.

She won the trip in a lottery and is taking a long vacation to relax.

・Baby (0)

An infant who cannot walk yet.

By the end of the story, they learn to walk and talk — symbolizing the future.

・Friend (13)

A local child living on the resort island. Acts as a rival.

Knowledgeable about Pokémon and nature, becomes friends with the protagonist.

(There are two versions, depending on the protagonist’s gender.)

・Hotel Chairman (75)

Chairman of a hotel group that owns many resorts nationwide.

He originally sought to create resorts where people and Pokémon could coexist with nature, but after a certain incident (e.g. his child was killed by a Pokémon), he began to push for aggressive development and came to hate Pokémon.

・Heir (15)

The chairman’s child; serves as a kind of executive within the organization.

Though not stated outright in the game, his older brother is already dead — he’s the second son or an adopted one.

He respects his father but is naive about the world.

・Land Development Team (Evil Team)

A for-hire group that destroys nature to expand land for profit. They have no ideals; they just complain while working for their salary.

Information on the final boss is being withheld for spoiler reasons


GameFreak goes into the philosophy of the difference between Legends Series vs Mainline New Gens:

The Legend series is about digging deeper.

- Targeted at gamers. Digging deeper into action.

- Digging deeper into the world view and history.

The Main series is about expansion.

- The target is wide, including beginners and fans.

- Furthermore, it promotes the expansion of play through communication.


GAME FREAK IS DEVELOPING A MULTI-REGION POKÉMON REMAKE

The objective is for the protagonist to be able to walk from Sinnoh to Hoenn, will also include Kitakami.

Codename: seed

Pokémon Project Seed is not only the dream multi-region Pokémon game that people have always asked for, it also appears to be an MMO.

"Seed is a prototyping project for a next-generation online game playable by multiple people, set in a region that connects Hoenn and Sinnoh"

Set to include: Kanto, Johto, Hoenn, Sinnoh, and Kitakami regions


POKÉMON LEGENDS 3 IS BASED IN GALAR!!!!

Set 1000 years in the past, you must create the first Gigamax Poké Ball with out of control Dynamax and Gigantamax Pokemon to battle. Gameplay appears to be based on Xenoblade Chronicles with concept art that directly references the Xenoblade Chronicles series.

Gameplay is not like the typical Pokémon experience, this game uses a new Formula where a large number of Pokémon will face Bosses.

Players Parties will have a limit of up to 30 Pokémon


Pokémon Legends ZA originally had a new PokeRide system that included using Lucario to jump from building to building.

Leaked video shows an abandoned Splatoon style 4v4 game mode and shooter style gameplay for Pokemon Battles.

The leaks show that buildings were originally more detailed and structured in Pokemon Legends ZA before they were flattened due to performance issues.


Finally, the leak revealed that GameFreak is currently planning for Generation 11 of Pokemon to release in 2030


The source of these leaks is the same Teraleak hacker from almost one year to this day. Is he done? Or does GameFreak have more up their sleeve?

Electronic Arts Acquired: Facts on the $55 Billion Investor Deal

George SerranoComment

Electronic Arts, the company behind heavy-hitters like Madden NFL, Battlefield, and The Sims, is about to change in a major way. EA has agreed to be acquired by a group of investors in a deal worth roughly $55 billion, one of the largest buyouts the gaming industry has ever seen. Once this is finalized, EA will no longer be a publicly traded company but a privately held one.

The consortium pulling off this deal is made up of Saudi Arabia’s Public Investment Fund, Silver Lake Partners, and Affinity Partners, an investment firm led by Jared Kushner. The Saudi PIF, which has already invested heavily in gaming as part of its larger push to diversify the country’s economy, already held a significant stake in EA before this acquisition. Silver Lake is a big player in private equity with a history of backing tech giants, while Affinity brings its own political and financial ties into the mix.

As part of the transition, EA CEO Andrew Wilson is expected to stay in his role, and the company will continue to operate out of Redwood City, California. The deal still needs to clear regulatory and shareholder approval, but if everything goes through, it should be finalized in the first quarter of EA’s fiscal year 2027.

Investors and EA leadership are presenting this move as a way for the company to focus on long-term growth without the constant pressure of Wall Street. No more chasing quarterly earnings to keep shareholders happy. Instead, EA will have the freedom to pour resources into bigger and riskier projects that may take years to pay off, which could mean more ambitious and polished games down the line. With the financial backing of the consortium, EA will also have more capital to acquire new studios, expand into global markets, and grow its development budgets on a scale that wasn’t as easily possible before.

But the news hasn’t landed without concern. Many gamers are questioning what kind of influence these investors might have on EA’s creative direction. The Saudi PIF’s involvement has already sparked worries about censorship, especially for franchises like The Sims that highlight LGBTQ+ stories. EA’s long history with microtransactions and in-game purchases also looms large, and some fear private ownership could push the company even harder toward aggressive monetization, making players feel nickel-and-dimed.

On top of that, the deal raises ethical questions. The PIF’s investments in sports and entertainment are often criticized as “sportswashing,” a way of improving Saudi Arabia’s global image through culture. Add to that the growing concern over consolidation in the gaming industry, where fewer mega-companies are swallowing up more of the market, and you can see why this deal has stirred debate. While more money and freedom could mean bigger and better games, it also sharpens the divide between players hopeful for innovation and those worried about creativity being sacrificed for profit.

But what do you think? How will this deal change the future of gaming? Let us know below!

Did Yuri Lowenthal Just Leak a New Character for Marvel Rivals?

George SerranoComment

Yuri Lowenthal, the voice of Spider-Man in the upcoming hero shooter Marvel Rivals, may have just given us a major hint about a future character. During a recent interview, Lowenthal was asked about his favorite character interactions in the game. His answer was a bit of a surprise.

"I really like the dynamic between Spider-Man & Deadpool," he said.

The problem? Deadpool hasn't been announced as a playable character in Marvel Rivals.

When reminded of this, Lowenthal quickly backtracked, saying, "Well, I mean in general."

This isn't the first time an actor has accidentally spilled the beans on a new character or project. While some might write it off as a simple slip-up, the specific mention of a dynamic with Spider-Man—a character he voices in the game—seems to suggest he was thinking about the game's roster, not just the general Marvel universe.

What do you think? Was this just an honest mistake, or did Yuri Lowenthal just let us know that the Merc with a Mouth is coming to Marvel Rivals?

Who TF Is Paste Pot Pete? A Deep Dive Into The Rumored Addition to Marvel Rivals

George SerranoComment

Alright, Marvel Rivals fans, gather 'round, because there's a rumor swirling that's so magnificently absurd, so delightfully off-the-wall, that it just has to be true. We're talking about the potential inclusion of none other than... Paste Pot Pete!

​Now, for those of you whose first reaction was "who in the ever-loving heck is that?", don't worry, you're not alone. Most people hear "Marvel villain" and think Thanos, Doctor Doom, or maybe even someone a bit more niche like MODOK. But Paste Pot Pete? That's a deep cut, folks, a character so gloriously D-list, he practically invented the concept.

​So, let's get into it.

​So, Who is this Sticky Boi?

​Paste Pot Pete, born Peter Petruski (a name that just screams "villainous destiny," doesn't it?), first graced the pages of Marvel Comics in 1963. His big claim to fame? A powerful, super-strong adhesive. Yes, you read that right. His superpower is essentially having the world's stickiest glue gun. He initially used this ingenious invention to, well, rob banks and generally be a nuisance. Think of him as the guy who brings a craft project to a superhero fight.

​He later rebranded himself as "The Trapster," probably because "Paste Pot Pete" didn't strike enough fear into the hearts of his enemies. He even got some fancy new gadgets, like adhesive-firing guns and anti-gravity paste. Because if you're going to be a villain with glue, you might as well go all out.

Whether Paste Pot Pete actually makes it into Marvel Rivals remains to be seen. But the fact that we're even having this conversation is a testament to the character's enduring, albeit niche, legacy. His potential inclusion sparks excitement for the kind of unexpected fun and deep-cut reverence that Marvel Rivals could offer.

​So, keep those fingers crossed for our favorite adhesive-wielding villain! And remember, when you're playing Marvel Rivals, always be prepared for the unexpected – especially if that unexpected involves getting thoroughly pasted!

Hollow Knight: Silksong Release Date Revealed for PC & Console

ComicBook CliqueComment

​Hey everyone, it's finally here! After what feels like an eternity, we've got the official release date for Hollow Knight: Silksong! Get ready to dive back into the beautiful, bug-filled world on September 4.

​Team Cherry has confirmed that this highly-anticipated title will launch on PC and console, including a day-one release on Xbox Game Pass. This is huge news for anyone with an Xbox, as you'll be able to play it right away without any extra cost. The timing is also perfect, with the new ROG Xbox Ally handheld gaming PC hitting the market on October 16, so you'll have plenty of time to get ready for some portable Silksong action.

​GameSpot's own Steve Watts got some hands-on time with the game and had nothing but good things to say. He called Silksong a "strong, well-designed, visually lovely game" that truly honors the feel of the original Hollow Knight. It's clear that Team Cherry is putting their all into this sequel, and the wait will definitely be worth it.

​So mark your calendars, because Hollow Knight: Silksong is coming to PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Nintendo Switch 2, and Nintendo Switch. The hype is real!

Playstation 5 Price Hike: How Tarrifs Are Impacting Your Next Gen Gaming

George SerranoComment

Attention gamers! Sony has announced a significant price increase for the PlayStation 5 consoles in the U.S., a move that has sent ripples through the gaming community. Effective this Thursday, the new pricing structure is a direct result of rising global trade tensions and the economic impact of tariffs.

New Pricing Details: What It Means for Your Wallet

Gamers looking to get their hands on a new console will face a higher cost. The PlayStation 5, which has been a hot commodity since its launch, will now be priced at $549.99. The all-digital version, the PlayStation 5 Digital Edition, will also see an increase to $499.99.

For those with their sights set on the most powerful console, the PlayStation 5 Pro, the price will jump to $749.99. This unexpected price adjustment affects all console models, making now the time to consider your next move.

A Shift in the Global Gaming Market

This pricing change is part of a growing trend where global economic factors are directly affecting consumer technology. The company has cited the need to adjust to current market conditions, including tariffs, as the primary reason for the increase. While this is certainly a setback for many who have been saving up, the future of the console remains bright with a growing library of exclusive titles and a dedicated fanbase.

What are your thoughts on the PlayStation 5 price increase? Will this change your plans to buy a new console? Let us know in the comments!